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Autonomy Software C++ 24.5.1
Welcome to the Autonomy Software repository of the Mars Rover Design Team (MRDT) at Missouri University of Science and Technology (Missouri S&T)! API reference contains the source code and other resources for the development of the autonomy software for our Mars rover. The Autonomy Software project aims to compete in the University Rover Challenge (URC) by demonstrating advanced autonomous capabilities and robust navigation algorithms.
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The RecordingHandler class serves to enumerate the cameras available from the CameraHandler and retrieve and write frames from each camera to the filesystem. The recording of each camera can be disabled through constants and the framerate of the recording can be adjusted to save CPU-time and resources. More...
#include <RecordingHandler.h>
Public Types | |
enum class | RecordingMode { eCameraHandler , eTagDetectionHandler , eObjectDetectionHandler } |
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enum | AutonomyThreadState |
Public Member Functions | |
RecordingHandler (RecordingMode eRecordingMode) | |
Construct a new Recording Handler:: Recording Handler object. | |
~RecordingHandler () | |
Destroy the Recording Handler:: Recording Handler object. | |
void | SetRecordingFPS (const int nRecordingFPS) |
Mutator for the desired FPS for all camera recordings. | |
int | GetRecordingFPS () const |
Accessor for the desired FPS for all camera recordings. | |
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AutonomyThread () | |
Construct a new Autonomy Thread object. | |
virtual | ~AutonomyThread () |
Destroy the Autonomy Thread object. If the parent object or main thread is destroyed or exited while this thread is still running, a race condition will occur. Stopping and joining the thread here insures that the main program can't exit if the user forgot to stop and join the thread. | |
void | Start () |
When this method is called, it starts a new thread that runs the code within the ThreadedContinuousCode method. This is the users main code that will run the important and continuous code for the class. | |
void | RequestStop () |
Signals threads to stop executing user code, terminate. DOES NOT JOIN. This method will not force the thread to exit, if the user code is not written properly and contains WHILE statement or any other long-executing or blocking code, then the thread will not exit until the next iteration. | |
void | Join () |
Waits for thread to finish executing and then closes thread. This method will block the calling code until thread is finished. | |
bool | Joinable () const |
Check if the code within the thread and all pools created by it are finished executing and the thread is ready to be closed. | |
AutonomyThreadState | GetThreadState () const |
Accessor for the Threads State private member. | |
IPS & | GetIPS () |
Accessor for the Frame I P S private member. | |
Private Member Functions | |
void | ThreadedContinuousCode () override |
This code will run continuously in a separate thread. New frames from the cameras that have recording enabled are grabbed and the images are written to the filesystem. | |
void | PooledLinearCode () override |
This method holds the code that is ran in the thread pool started by the ThreadedLinearCode() method. It currently does nothing and is not needed in the current implementation of the RecordingHandler. | |
void | UpdateRecordableCameras () |
This method is used internally by the class to update the number of cameras that have recording enabled from the camera handler. | |
void | RequestAndWriteCameraFrames () |
This method is used internally by the RecordingHandler to request and write frames to from the cameras stored in the member variable vectors. | |
void | UpdateRecordableTagDetectors () |
This method is used internally by the class to update the number of TagDetectors that have recording enabled from the camera handler. | |
void | RequestAndWriteTagDetectorFrames () |
This method is used internally by the RecordingHandler to request and write frames to from the TagDetectors stored in the member variable vectors. | |
Private Attributes | |
int | m_nTotalVideoFeeds |
RecordingMode | m_eRecordingMode |
std::vector< ZEDCamera * > | m_vZEDCameras |
std::vector< BasicCamera * > | m_vBasicCameras |
std::vector< TagDetector * > | m_vTagDetectors |
std::vector< cv::VideoWriter > | m_vCameraWriters |
std::vector< bool > | m_vRecordingToggles |
std::vector< cv::Mat > | m_vFrames |
std::vector< cv::cuda::GpuMat > | m_vGPUFrames |
std::vector< std::future< bool > > | m_vFrameFutures |
Additional Inherited Members | |
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void | RunPool (const unsigned int nNumTasksToQueue, const unsigned int nNumThreads=2, const bool bForceStopCurrentThreads=false) |
When this method is called, it starts/adds tasks to a thread pool that runs nNumTasksToQueue copies of the code within the PooledLinearCode() method using nNumThreads number of threads. This is meant to be used as an internal utility of the child class to further improve parallelization. Default value for nNumThreads is 2. | |
void | RunDetachedPool (const unsigned int nNumTasksToQueue, const unsigned int nNumThreads=2, const bool bForceStopCurrentThreads=false) |
When this method is called, it starts a thread pool full of threads that don't return std::futures (like a placeholder for the thread return type). This means the thread will not have a return type and there is no way to determine if the thread has finished other than calling the Join() method. Only use this if you want to 'set and forget'. It will be faster as it doesn't return futures. Runs PooledLinearCode() method code. This is meant to be used as an internal utility of the child class to further improve parallelization. | |
void | ParallelizeLoop (const int nNumThreads, const N tTotalIterations, F &&tLoopFunction) |
Given a ref-qualified looping function and an arbitrary number of iterations, this method will divide up the loop and run each section in a thread pool. This function must not return anything. This method will block until the loop has completed. | |
void | ClearPoolQueue () |
Clears any tasks waiting to be ran in the queue, tasks currently running will remain running. | |
void | JoinPool () |
Waits for pool to finish executing tasks. This method will block the calling code until thread is finished. | |
bool | PoolJoinable () const |
Check if the internal pool threads are done executing code and the queue is empty. | |
void | SetMainThreadIPSLimit (int nMaxIterationsPerSecond=0) |
Mutator for the Main Thread Max I P S private member. | |
int | GetPoolNumOfThreads () |
Accessor for the Pool Num Of Threads private member. | |
int | GetPoolQueueLength () |
Accessor for the Pool Queue Size private member. | |
std::vector< void > | GetPoolResults () |
Accessor for the Pool Results private member. The action of getting results will destroy and remove them from this object. This method blocks if the thread is not finished, so no need to call JoinPool() before getting results. | |
int | GetMainThreadMaxIPS () const |
Accessor for the Main Thread Max I P S private member. | |
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IPS | m_IPS |
The RecordingHandler class serves to enumerate the cameras available from the CameraHandler and retrieve and write frames from each camera to the filesystem. The recording of each camera can be disabled through constants and the framerate of the recording can be adjusted to save CPU-time and resources.
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strong |
RecordingHandler::RecordingHandler | ( | RecordingMode | eRecordingMode | ) |
Construct a new Recording Handler:: Recording Handler object.
eRecordingMode | - |
RecordingHandler::~RecordingHandler | ( | ) |
Destroy the Recording Handler:: Recording Handler object.
void RecordingHandler::SetRecordingFPS | ( | const int | nRecordingFPS | ) |
Mutator for the desired FPS for all camera recordings.
nRecordingFPS | - The frames per second to record all cameras at. |
int RecordingHandler::GetRecordingFPS | ( | ) | const |
Accessor for the desired FPS for all camera recordings.
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overrideprivatevirtual |
This code will run continuously in a separate thread. New frames from the cameras that have recording enabled are grabbed and the images are written to the filesystem.
Implements AutonomyThread< void >.
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overrideprivatevirtual |
This method holds the code that is ran in the thread pool started by the ThreadedLinearCode() method. It currently does nothing and is not needed in the current implementation of the RecordingHandler.
Implements AutonomyThread< void >.
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private |
This method is used internally by the class to update the number of cameras that have recording enabled from the camera handler.
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private |
This method is used internally by the RecordingHandler to request and write frames to from the cameras stored in the member variable vectors.
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private |
This method is used internally by the class to update the number of TagDetectors that have recording enabled from the camera handler.
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private |
This method is used internally by the RecordingHandler to request and write frames to from the TagDetectors stored in the member variable vectors.