11#ifndef NAVIGATING_STATE_H
12#define NAVIGATING_STATE_H
14#include "../interfaces/State.hpp"
15#include "../util/GeospatialOperations.hpp"
16#include "../util/states/StuckDetection.hpp"
17#include "../vision/aruco/TagDetector.h"
40 bool m_bFetchNewWaypoint;
43 std::vector<double> m_vRoverXPosition;
44 std::vector<double> m_vRoverYPosition;
45 std::array<double, 2> m_dStuckCheckLastPosition;
47 std::vector<TagDetector*> m_vTagDetectors;
54 void Start()
override;
The NavigatingState class implements the Navigating state for the Autonomy State Machine.
Definition NavigatingState.h:35
void Exit() override
This method is called when the state is exited. It is used to clean up the state.
Definition NavigatingState.cpp:59
NavigatingState()
Construct a new State object.
Definition NavigatingState.cpp:72
void Run() override
Run the state machine. Returns the next state.
Definition NavigatingState.cpp:97
States TriggerEvent(Event eEvent) override
Trigger an event in the state machine. Returns the next state.
Definition NavigatingState.cpp:294
void Start() override
This method is called when the state is first started. It is used to initialize the state.
Definition NavigatingState.cpp:31
The abstract state class. All states inherit from this class.
Definition State.hpp:115
This class should be instantiated within another state to be used for detection of if the rover is st...
Definition StuckDetection.hpp:43
Namespace containing all state machine related classes.
Definition State.hpp:23
Event
The events that can be triggered in the state machine.
Definition State.hpp:54
States
The states that the state machine can be in.
Definition State.hpp:31
This struct is used by the WaypointHandler class to store location, size, and type information about ...
Definition GeospatialOperations.hpp:551